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FarmVille 2: Country Escape FarmVille 2: Country Escape All platforms. Marie's Order Board and Workshop Upgrades! With you by giving you the chance to upgrade your Farm Workshops to make it faster.forever! If you are at least level 25, you will see a pop-up inviting you to Marie's Upgrades. You will need to force close the game to. FarmVille: Harvest Swap Tips & Tricks: 5 Awesome Hints to Complete More Three-Star Levels. In addition, barrels can collect a sizable number of crops in one go, which could serve you well when a level asks you to gather so many fruits or vegetables of a certain type. Use them in conjunction with your prize crops to do a lot of damage to the.
Zynga is launching its FarmVille: Harvest Swap mobile game today as a new entry in the popular “Match-3” puzzle game genre.
The move is the San Francisco company’s latest move to get some mojo in mobile, and it is an attempt to take some market share in a category dominated by King’s Candy Crush Saga. Mobile gaming is expected to generate more than $30 billion in revenue in 2015, according to market researcher Newzoo.
Zynga isn’t saying how important the game is to its bottom line, but it is another title that Zynga hopes will grab the attention of people who play Farmville, which has been downloaded more than 700 million times to date. Mark Turmell, creative director at Zynga’s studio in San Diego, Calif., said in an interview that the game rewards players who play multiple FarmVille games, since it allows them to earn resources for one game by playing another.
But Zynga only created the game because it was able to innovate in a category that has stagnated in gameplay, Turmell said.
Above: FarmVille: Harvest Swap
“We’re super-excited about what we have created, a Match-3 game with innovation to it, all set within the charming fiction of FarmVille,” he said. “We’re bringing fans of FarmVille a new way to play with those characters. We have created a mechanic that has never been done before. You can drag or swipe through different objects, not just swap.”
Zynga once ruled the roost of social gaming when FarmVille was at its peak from 2009 to 2011, but the audience moved on from Facebook’s desktop web site to mobile devices. And now the company desperately needs this kind of game to keep itself moving forward. The company changed CEOs earlier this month, bringing back founder Mark Pincus to replace Don Mattrick. It also laid off a few hundred employees in an effort to become more efficient at making mobile titles.
Turmell said that the scenario-based game has a better meta game, where you have to progress along a map and follow a narrative based on popular FarmVille characters. If a barn catches on fire, your job is to solve the puzzle and douse the flames. That kind of narrative is important to keeping the players coming back to the more than 160 levels that the game is launching with. You’ll see extreme weather and cool 3D explosions when you score big chains of color matching.
The mechanics include “swap-to-match,” “swipe-to-clear,” and uncovering power-ups. You need to think quick and use strategy to master each level.
Above: FarmVille: Harvest Swap
The title is launching worldwide today on App Store for iPhone, iPad and iPod, Google Play, Facebook, and the Amazon App Store for Kindle devices. More social game features will be coming to FarmVille: Harvest Swap in the near future. Zynga considers the game to fit in the “casual” category, rather than “invest and express,” the category for games like FarmVille. Other strategic categories for Zynga include racing, action strategy, and social casino games.
Turmell, the game’s lead designer with more than two decades of game experience, said the company tested the game for a while in markets such as Canada and Australia. Turmell has worked on titles such as Smash TV, NBA Jam and NFL Blitz. His team also created the bubble shooter game Bubble Safari, which was a big success that hit more than 7 million daily active users at its peak a few years ago.
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“The response from consumers so far has been universally positive,” Turmell said.
As for the competition, Turmell said there is an incredible amount of variety in the Match-3 category, which was started 14 years ago with the launch of PopCap’s Bejeweled and continues today with Candy Crush Saga, the No. 2 top-grossing mobile game in the world.
“There are games set under the sea or in dinosaur lands, but those fictional things don’t show up in the game play and they’re not relevant to the theme of the game,” Turmell said. “What we did with Harvest Swap was create chapters that revolve around the fiction of FarmVille. You have to deal with things like a tornado. Match-3 is a huge category, and it has so much room for innovation. That is what the consumer really wants. I’m excited about the competition, but I wish there was more innovation.”
Above: FarmVille: Harvest Swap
By 4 years ago. x.Ready for more Match-3? Yes, it’s a game mechanic that has been used (some might even say overused) in mobile games over the last few years, but its accessibility and popularity can’t be denied. Zynga has jumped in with FarmVille: Harvest Swap for both iOS and Android, wrapping familiar gameplay elements in exactly the kind of polish and character that you’d expect from them.Though it starts out in very straightforward fashion, Harvest Swap surprises a bit with the way it constantly adds more tricks to its repertoire as you advance. Once you get about 20 levels in, you’ll find yourself with a lot more to remember than you did when you began.
Not to worry, though. App Trigger has a full complement of FarmVille: Harvest Swap Tips, Hints and Strategies to help keep you on your toes and get you on your way to even bigger challenges. Let’s get planting!. At its most basic level, the idea is to match three or more of the same vegetables or fruits and clear them off the board. Unlike some Match-3 games, you can only drag a symbol one spot in any direction to complete a match. Pay special attention to the goal of each level.
Early levels will simply require you to score a certain number of points in the allotted number of moves, but there are many other goals the game throws at you. Examples include.
Completing a match with four of the same symbol will create a special, powered-up symbol once the others fall off the board (it will appear in the spot in which you dragged the final symbol to make the match). Completing a match with this symbol will clear out either everything in its row or column; you’ll be able to tell which by the glowing arrows on the veggie or fruit. Making a match with four like symbols in a 2×2 square will create a crate in the spot into which you dragged the final symbol. Crates aren’t used for matches.
Rather, you can tap on the crate and trace a path of like symbols, with the added advantage of being able to trace diagonally. Once you reach the end of the path, all the veggies or fruits on it will fly into the crate and off the board. Multiple crates can be used to keep a string going. For instance, you can tap on a crate, trace through three apples, then keep the string going by hitting another crate, at which point you can trace to any other symbol you want.
Matching five similar symbols in a row or column leaves a barrel in the space you dragged the final symbol. Barres can be swapped with any adjacent symbol, at which point they will eliminate all of that symbol from the board. Obviously, this is a very powerful ability, especially when you need to remove a certain fruit or vegetable to pass the level. Fluidity spin cycle 3ds. Matching five like symbols in an ‘L’ shape in any orientation will leave a blue ribbon fruit or vegetable behind. Making a match with one of these powered-up plants will temporarily leave it behind, where it will “explode” and eliminate all the symbols around it before disappearing itself. Level 7 introduces the bunnies, which can be summoned by clearing a certain number of carrots.
Once that total is reached, the bunnies will hop around and expand the board, giving you more room in which to make matches. Water symbols have a bit more to them than most others. In some levels, clearing a specific number of water drops will cause one of the farmers to “plump” the symbols on the board. These symbols have a multiplier on them, signifying that you get that many more times the credit for clearing them. For instance, an “x5″” on a piece of corn means that will count for five units of corn if you make a match with it. The multipliers start at five and count down by one with each match that you make, so plan accordingly.
Some levels will require you to clear dirt off the board, which can be done by making matches that include symbols that are in the dirt. Be careful, though: dirt can occasionally be more than one level deep, meaning you will have to make another match that includes the space in question to completely clean it off.
If you fail to reach the goal or goals for your level in the required number of turns, you’ve got some options. You can pay several Diamonds, the game’s hard currency, to continue on with five more moves and a shovel power-up, which can remove any one symbol of your choice. Failing that, you can opt to start all over, which takes away one of your lives. Your lives max out at five, and when they start to dwindle, you can wait for them to refill over time or ask your friends for help in the grand Zynga fashion. Diamonds can also be spent to buy power-ups before you begin a level. If you need more, you can earn them in play as progress rewards or purchase them for real money.
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